Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Fighting for waterView game page

Pull your enemy to the dirty water.
Submitted by Slimey01 — 3 hours, 50 minutes before the deadline
Add to collection

Play game

Fighting for water's itch.io page

Results

CriteriaRankScore*Raw Score
Use of prerequisite#202.1002.100
Concept#242.3002.300
Use of theme#252.1002.100
Controls#261.9001.900
Overall#271.9831.983
Enjoyment#281.8001.800
Presentation#301.7001.700

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Howdy! This is a good take for a 2 player game.  If you had more time to add more this could really turn out to be great. Keep the good work!

Submitted

good game, I would not have thought of makeing a two player game 👌 I would have liked to have someone to play with by my side  😕

I would like to have your opinion about my game ✌️

Submitted (1 edit)

I like the idea of making a 2p game for the jam! It wasn't really clear to me what the goal or controls of the game were. I understand adding a tutorial can be tough, but maybe you could have added the controls and goal in the description of the game?
Great job with the submission!

Developer

ye I forgot abt this lo

Submitted(+1)

Hello there, my name is Ilias.

I tried to test and play your game.

I am not sure if it's my keyboard that is the problem, as it froze (it could be my machine and not your game, but I wanted to let you know anyway).

I wasn’t able to play it fully, so I won’t be able to give much feedback and insights. I noticed that you made your game with Construct. I just discovered it recently; it’s an interesting and user-friendly engine.

Questions:

  1. What was your approach to designing your art style, and how does it support your gameplay?
  2. What tools and technologies, other than Construct, did you use to develop your game, from conceptualization to level design and level art?
  3. Was it challenging to create your game within the game jam timeframe?
  4. What would you do differently if given enough time to make an even more advanced game?
Developer

Oh, hello there! I forgot to say but the Green player moves with arrows 😅

Awnsers:

1. I made detailed arts with aseprite, and simple ones with construct, and the cactus support the gameplay making it more strategic, and the grid is to make players fall in "dirty" water.

2. Aseprite and FL studio (1st paid version that I forgot the name).

3. No, it wasn't, but secretly I was helping my brother to beat some cuphead bosses so I didn't have time to make it good enough.

4. Maybe I would make modifiers and map select, with bigger maps and more obstacles.

Submitted

Yeah, I tested it again, and now it seems to work. At first, I thought you only play with the red design. 

______________________

Did you finish Cuphead? It's a hard game. And did your brother thank you for your help?

______________________

Up until now, I've only used Unreal Engine. Recently, I've tried Godot, GDevelop, and Construct.

Construct was user-friendly and easily approachable. I’ve never used Aseprite or FL Studio."

Developer

Yes, I finished it and my brother thank me for the help.

(Construct's paid ver. is pay2win)

Submitted(+1)

I can see where you were going with this. Great idea just could have done with a little more adding to it 😊

Submitted(+1)

The game needs to be improved :)

 So far, 4 stars

Developer(+1)

Yeah I didn't have so much time to make It but thanks