Oh right, sorry for not saying before:
1. When your character forces into a wall, it gets stuck, even if you move sideways. And this gets quite annoying, because you need to move the opposite direction for it to get unstuck.
2. I don't know if that's really a bug, but at the flowers area: When the player steps on the flowers, it sends you to the beginning but you still get your items from other areas.
But besides those, I didn't find others
Slimey01
Creator of
Recent community posts
First of all: I'm REALLY SORRY for not playing it in time;
Second: WOEW THIS GAME HAS SUCH A MISTERIOUS AND GOOD-POTENTIAL STORY AAAAAA
Third (Feedback): Adding a mechanic to turn the lantern (Without moving) would be a great addition!
Fourth (Overall): The game has a few bugs, but besides this, I can see potential for this! 8/10!!!!
Oh, thanks a lot for your honest feedback!! I mean, I could make more content that reinforces the concept, but due to almost no time + Construct3 Free Version limitations, I tried my best but still didn't get the potential I saw for this game...
But hey, at least you liked the game, and I really REALLY appreciate your feedback!
Also, after 3 or 4 hours (From this reply's posted time), I'm going to play your game too! :D
Glad you liked it, here are my arguments to it:
"However, I did miss some environmental details. Sure, it’s a maze, but maybe adding some paintings or decorations could make it feel more lively"
- I had no time to add this
"Another thing is that I wasn’t really sure what the goal of the game was after talking to two zombies. A short explanation about the story or the objective would make it clearer."
- BRUHH I FORGOT ;-;
"Suggestion: To make it even more interesting, if you have a bad dialogue with a zombie, they could become aggressive and start chasing you. If you make friends, they could give you an item or help you in some way."
- I've just used the free version of Construct 3, which is very limited, so... i had to simplify ...
But ty, maybe I could do a remake sometime!
Oh, hello there! I forgot to say but the Green player moves with arrows 😅
Awnsers:
1. I made detailed arts with aseprite, and simple ones with construct, and the cactus support the gameplay making it more strategic, and the grid is to make players fall in "dirty" water.
2. Aseprite and FL studio (1st paid version that I forgot the name).
3. No, it wasn't, but secretly I was helping my brother to beat some cuphead bosses so I didn't have time to make it good enough.
4. Maybe I would make modifiers and map select, with bigger maps and more obstacles.














