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Fission Strike Force's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #1 | 4.000 | 4.000 |
Music | #1 | 4.400 | 4.400 |
Sound effects | #1 | 3.800 | 3.800 |
Releavance to the metroidvania genre | #1 | 4.200 | 4.200 |
Animations | #1 | 3.800 | 3.800 |
User interface | #1 | 4.000 | 4.000 |
Graphics | #1 | 3.600 | 3.600 |
Controls | #1 | 3.200 | 3.200 |
Overall | #1 | 3.875 | 3.875 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Original jam submission
Metroidvania Jam Month 6
Team/Developer
Check the game page, it's 1 am where I am and I don't wanna miss anybody
Comments on the jam
I had fun, though I got pretty stressed about making something with an impact. I hope the game resonates with you.
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Comments
the music slaps
Nice game tho, I liked the bosses fight, I'm curious to see new ones with other pattern. It's easy to not get lost, which is good, but I didn't success to save :/ I saw saving point but couldn't use them, no buttons worked. Also, the controller didn't worked anymore in the "mission failed" menu. I found the jump a little bit too slow tho. The overall is nice, needs some improvement but you're on the good track!
Thank you for playing! Pressing up on the d-pad is how you interact with the environment and the d-pad in general is how you move in the menu~
Wow, major improvement compared to the first version! Everything was enjoyable. I would say that the environment could be reworked, and a way to skip the dialogues could be added. I died a couple of times at the start of the game without realizing you could save, and I got the first cutscene each time. Also I'm pretty sure it's only a problem with the resolution of my screen, but the text appearing was vertically half-hidden. Overall I had great fun!
ah, yeah the text is likely a resolution issue - I didn't do much optimizing in that area
May you elaborate on reworking the environment? Do you mean layout, visuals, interactions, or a combination?
Thanks for playing, I hope you were able to see a good portion of the new content!
I'm mostly talking about the foreground: tiles are all the same, and having slopes would feel better instead of simple blocks to jump on. The could also be a variety of decorations, solid or not (like plants, desks, etc.). There could also be obstacles, like destroyable blocks for example.
Some of these suggestions might be in the game already, I played my usual 15 minutes on it, still need to continue and finish the game.
Awesome game, I can't put into words how cool those bosses were. There was so many phases and cool attacks, it was definitely the most fun aspect of the game. I really like that you added an extra area, and I like the new enemies and powers that camer with that. The charge and dash were both neat additions. Like I said on Discord though, the new areas were a bit confusing, it wasn't obvious that you could interact with the console or with the purple walls. I really like the difficulty of the game, particularly in the bosses, I just wish you could skip the cutscenes before the mother auxilia fight, it took at least 10 attempts to beat and the 30 second wait before the fight got old.
The graphics were also a huge improvement, I like the character and enemy animations alot! I like the detail in the main character (who was named Agent?!), including the animation for when they saved. The environment art was a step up, but the average scene was a bit repetetive with the same square tiles used over and over. I did really like the opening scene, with the bunker looking area into the mystery halls, that really set the location in my mind. And I like the details with the occasional flowers, some more details like this may help the locations be more memorable. The portrait art was well made and I like the inclusion of a story!
Overall the game was really fun, I didn't expect there to be this much new content in the update! I was genuinely surprised when the computer broke the floor in the mystery hall and plunged me into an all new area, and I love the extra mobility that the powerups gave. It was fun to double jump over dudes to take them out and the dash was neat too. Kinda weird that the jam doesn't have a 'fun' rating, cos I'd give you an easy 5/5 for that. Good job team!