Play game
Mage Knight II's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sensory | #72 | 2.041 | 3.333 |
Metroidvania | #72 | 2.041 | 3.333 |
Overall | #77 | 1.939 | 3.167 |
Execution | #78 | 1.837 | 3.000 |
Enjoyment | #79 | 1.837 | 3.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Unity LTS 2021.3.34f1
Team/Developer
RodMaker
External assets
Tileset, icons and enemies made by Bardent
Prizes eligibility
LearnIndie
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Comments
You've got the start of an interesting game here.
I like the concept of being able to swap out which weapons you want to hold onto, it brought to mind Castlevania sub-weapon swapping. It's an intriguing concept for a game of this style and could be interesting to see what could be done from a gameplay perspective if the idea is expanded upon.
Most of the abilities were pretty standard but worked just fine. The dash ability was pretty fun to play around with, launched the character every which way. The grab wall climbing was pretty good as well. And it was fun breaking out of bounds with them XD
That some banger on the title music :D
Love the animations and character movement, it is quite unusual to get dash before knowing how to jump and I maybe would not even need jumping with such an awesome dash. Would really wish it be longer. Nicely done!
Here ya go!
I was definitely not expecting a video review. Thank you so much for playing the game and reviewing it. I wrote down all your criticism / suggestions for future endeavours. I learned a lot with your comments.
No problem! That's one of the best things about game jams. Getting good feedback to help improve!