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from_the_side's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Execution | #72 | 1.470 | 1.571 |
Metroidvania | #84 | 1.203 | 1.286 |
Overall | #85 | 1.203 | 1.286 |
Sensory | #85 | 1.203 | 1.286 |
Enjoyment | #86 | 0.935 | 1.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
python
Team/Developer
the game was made by one developer
External assets
everything in the game is created by me
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Comments
Hey! As others I got some issues with fps when I was walking, so I wasn't able to play for long time :( I guess its hard to make game in python, good effort!
thanks for the feedback. I haven't been working on python for that long. Thanks again for the feedback.
Hey! Good effort on this, I've never made a game in python so I have no idea how it works but it was interesting to see all the art assets packed with the game file. It was very laggy for me though, here's the error code i got. Hopefully it helps!
Traceback (most recent call last):
File "from_the_side.py", line 2088, in <module>
File "from_the_side.py", line 854, in game
File "from_the_side.py", line 854, in game
File "from_the_side.py", line 870, in game
pygame.error: display Surface quit
thanks for the feedback. I haven't been working on python for that long. Thanks again for the feedback.
Hmm not sure if it was performance issues for some reason, but just like the other commenter the blocks went really slow when I was walking. The objective isn't really clear either, and I seem to be going off-screen when I go to the right.
thanks for the feedback. I haven't been working on python for that long. Thanks again for the feedback.
Hey so I don't know if this was in intended feature but the falling blocks go really fast when I'm not doing anything, and slow down greatly when I start to move the character, which made it pretty hard for me to get past the first level and I didn't pass the second.
thanks for the feedback. I haven't been working on python for that long. Thanks again for the feedback.