Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Pull Yourself TogetherView game page

A Metroidvania platformer game
Submitted by Parallax — 3 hours, 52 minutes before the deadline
Add to collection

Play game

Pull Yourself Together's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#64.2004.200
Design#64.0004.000
Overall#143.7003.700
Enjoyment#263.2003.200
Metroidvania#303.4003.400

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine
Unity

Team/Developer
Christian (Parallax) Cassara

External assets
Music by SkittlegirlSound

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Really interesting game! The visuals are really nice! I definitely struggled to figure things out without any guidance, but I kind of managed. My biggest hangup was I didn't realize that the gun was using ammo collecting from drilling. I kept running out and couldn't figure out why. Putting yourself together is an interesting mechanic, but I'm not sure it's "there" yet. Personally, having to manage my body parts while fighting was more frustrating than enjoyable for me. 

A couple minor details: 

- It takes forever to drill the rocks. Considering cutting this time down by a lot. 

- The enemies that fire weapons are *really* good shots. It's maybe a little too hard to dodge. 

Submitted(+1)

Very neat idea!  It makes fighting intense that you have to grab your pieces that get knocked off.  The sprite art design is really amazing!  A nice Parallax background would make it perfect :D

Submitted(+1)

Interessting Concept with the parts - if you work on this project - try to fit more Items, to swap the equip - so you change the ability - I lost my legs on a point I couldn get back up and then I was defensles against faster enemies.  more "parts" lying around would be nice xD

Developer(+1)

Thank you so much for playing and for the feedback. All your feedback makes sense and I planned on changing those things. As with game jams my time became super limited and I rushed on a lot of parts of the game including balancing the level to get it done in time :C Im surprised you even figured out the mechanics without tutorial screens/hints!