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The Brimstone Journey (Demo)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #32 | 3.000 | 3.000 |
Design | #32 | 3.000 | 3.000 |
Presentation | #34 | 3.200 | 3.200 |
Overall | #38 | 2.950 | 2.950 |
Metroidvania | #48 | 2.600 | 2.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Unity
Team/Developer
Yng Mint
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Comments
This is a nice work in progress! I liked the visuals, though at time I struggled to understand the tiles. I played for a while but the difficulty of the game, combined with the lack of checkpoints and having to start over completely upon death made me give up early. Adding checkpoints will go a long way. Also, I would suggest tweaking the movement a bit or at least revisiting some of the level design. I constantly found myself jumping and getting stuck grabbing walls and stairs. The very first room is actually kind of hard to get out of because of this. Overall, good entry though.
Cool vibe and neat robot! The lighting gives it a little of a spooky vibe. Keep working on it cuz it's a great start and idea :D Great job!
thx for the support!
i've already started working on the full version, might take a lot of time because there's kinda too much planned and i gotta go to school which is lame, i will absolutely make it though ;)
Wow the game is so big ^^ Id love to have seen a map of it, would have been great for navigation too. Though it wouldn't help for the invisible blocks, those are super hard to find, and In general your game is just really hard! haha I guess checkpoints didn't make it in because of time? fully restarting after 30 mins is tough in any game.
Congrats on getting this much done, I'd love to play it with sound and a bit more development :)
Thx for the comment
I agree, the game is hard (i can't even do it sometimes)
There are no sounds in this game because i focused on other things and wouldn't have enough time i think, though checkpoints aren't there because i didn't want them in the demo xd
Should've made the uncollidable blocks more obvious, i agree, though before adding lighting and stuff they were much more visible, guess i forgot about this
btw, there's a gameplay video on the game page instead of the map, though a map is a good idea
I wasn't able to get out of the starting room. Not sure if I missed something
what are you having trouble with in detail?
if you're doing what i'm thinking about, you should jump through the middle of the block, not to it's sides because you stick to walls by default and lose velocity
I LOVE THIS GAME!!!!!! I WANNA PLAY EVERY SECOND OF MY LIFE!!!! WAITING FOR THE FULL VERSION!!!!!!!!!! TAKE MY MONEY!!!!!
very very gooood!
12/10