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A jam submission

MVM16 DEMO (it's just a test, bro)View game page

Submitted by Eli Haun — 21 hours, 24 minutes before the deadline
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MVM16 DEMO (it's just a test, bro)'s itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#323.0513.200
Overall#472.3602.475
Design#502.2882.400
Enjoyment#512.0982.200
Metroidvania#562.0022.100

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine
GDevelop5

Team/Developer
Eli Haun

External assets
None

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Comments

Submitted (1 edit) (+1)

Hooray, I beat the game! You might laugh but so many entries are not beatable!

Submitted

not really a game here... but your animation is on point! (even if running slowly as others have mentioned), but the jump, fall, ledge climb and run cycles are great! Would be really cool to see what you can do when you have more than a couple of days, because the sprite work is truly great! 

Developer

thanks! I will look into speeding it up next time.  I usually try to keep scope in a manageable level, but everything got hectic in real life, so this was all I could do.  But thank you for the kind words!  I appreciate it

Submitted

Im giving this a 5 on everything because you made a game, Im not joking.

Submitted

Well, I hope you weren't expecting a stellar score xD

RIP Meatloaf

The character, at the very least, looks good. Though as BasketQase said, the framerate is slow, and the movement speed to match--both can be increased, and the motion blur will make the animation feel even better. But you'll probably need more jump/falling frames than just the pencil/crouch poses...

The controls are weird. WASD/Space is fine, but E to go climb up ledges? That is unintuitive as heck, especially when most platformers just use Space again--and it makes sense, because Space is the generic "go up" button.

Nice animations!

Developer(+1)

Heck, I was expecting NO score!  Thanks for complimenting the animations.  I think I know some better ways to do it next time, and I will try to find a way to get the speed right.  And yeah, the falling was an issue, but I ran out of time
As for the controls, the game has a fully functioning key bind editor.  I spent half of my time working on that (getting a way to save the keys and whatnot), but in the end I didn't have time to make a menu, so I dropped it.  I know I SHOULD have made space be the 'pull up' button and down be the 'drop down', but... it didn't happen.  I will be sure to do it right next time!
anyway, thanks for trying it out at least!

Submitted

Hey, you still submitted something and achieved a goal (or two)!

I do like the design of the character. The run frames look especially good (though the frame rate feels slow).

Submitted

I can't get this to run in my browser :( Are you able to run it on your machine?

Submitted(+1)

I was able to run it, though it did take like 10–20 seconds before the loading bar came up. It was just a blank gray screen until then.

Submitted

Ah gotcha, I'll try to be more patient lol.

Submitted(+1)

I think I normally would've reacted same as you, but I'd just tried my game on Unity's minimal WebGL template, which doesn't include the loading bar so had a similar lag to start as this one. I thought maybe this author had done the same, so I gave it extra time to find out, haha