Hooray, I beat the game! You might laugh but so many entries are not beatable!
Play game
MVM16 DEMO (it's just a test, bro)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #32 | 3.051 | 3.200 |
Overall | #47 | 2.360 | 2.475 |
Design | #50 | 2.288 | 2.400 |
Enjoyment | #51 | 2.098 | 2.200 |
Metroidvania | #56 | 2.002 | 2.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
GDevelop5
Team/Developer
Eli Haun
External assets
None
Comments
not really a game here... but your animation is on point! (even if running slowly as others have mentioned), but the jump, fall, ledge climb and run cycles are great! Would be really cool to see what you can do when you have more than a couple of days, because the sprite work is truly great!
Well, I hope you weren't expecting a stellar score xD
RIP Meatloaf
The character, at the very least, looks good. Though as BasketQase said, the framerate is slow, and the movement speed to match--both can be increased, and the motion blur will make the animation feel even better. But you'll probably need more jump/falling frames than just the pencil/crouch poses...
The controls are weird. WASD/Space is fine, but E to go climb up ledges? That is unintuitive as heck, especially when most platformers just use Space again--and it makes sense, because Space is the generic "go up" button.
Nice animations!
Heck, I was expecting NO score! Thanks for complimenting the animations. I think I know some better ways to do it next time, and I will try to find a way to get the speed right. And yeah, the falling was an issue, but I ran out of time
As for the controls, the game has a fully functioning key bind editor. I spent half of my time working on that (getting a way to save the keys and whatnot), but in the end I didn't have time to make a menu, so I dropped it. I know I SHOULD have made space be the 'pull up' button and down be the 'drop down', but... it didn't happen. I will be sure to do it right next time!
anyway, thanks for trying it out at least!
Hey, you still submitted something and achieved a goal (or two)!
I do like the design of the character. The run frames look especially good (though the frame rate feels slow).
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