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Gun 12's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation/Originality | #1 | 2.714 | 2.714 |
Gameplay/Controls/Performance | #2 | 3.000 | 3.000 |
Overall | #2 | 2.857 | 2.857 |
Fun/Replayability/Addictiveness | #3 | 2.786 | 2.786 |
Use of the MetaFab API | #4 | 2.929 | 2.929 |
Asset Quality (Graphics/Audio) | #7 | 2.857 | 2.857 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Supplementary Information
METAFAB USAGE: Player data, upgrades, and items are stored entirely on the blockchain using MetaFab. Shops also use the MetaFab API. BUG FIXES: Tooltips were not showing for the store/upgrade buttons: they are now. Fixed a very specific tile in the tile set that was not generating properly. Fixed bug where the process order button had no sound.
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Comments
Very nice entry ! Good gamefeel and nice idea !
I love dying with sniper teleporting mechanism ;)
This is very polished. Lots of feedback for every action
The whole game is built around the core mechanic of the guns which is great. You can use the guns for movement, they act as health.. etc. Great game design.
Also good job on the different effects.
And a plus for actual Metafab integration!
Wow super well polished and great execution! Cool idea with the changing guns; personally I think swapping guns on taking damage is a little much, considering you already have a bunch of other events to swap them, but thats just me
like it