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Phantasm Beat's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation/Originality | #6 | 2.500 | 2.500 |
Asset Quality (Graphics/Audio) | #8 | 2.786 | 2.786 |
Fun/Replayability/Addictiveness | #12 | 1.929 | 1.929 |
Gameplay/Controls/Performance | #12 | 2.000 | 2.000 |
Overall | #13 | 2.143 | 2.143 |
Use of the MetaFab API | #16 | 1.500 | 1.500 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I liked the visual style and music, but I felt there could have been better integration with the metafab API and use of the "unique bullets" theme.
You could add bullets with different patterns at cost of some kind of currency, which would also help with replayability and give the player more sense of progression.
This game could be really cool, but to me the time when I'm supposed to sync to the beat is off with the music playing. Maybe it's because of the web build, I don't know. But I am a musician..
While you do have Metafab integration with an account system and high score, the jam does specify "economy infrastructure".
(as far as I know if you just use the accounts and high school you're not actually using crypto.. so)
It's an interesting take with cool visuals/sounds, though I couldn't figure out where metafab was used outside of a login box. It didn't keep me signed in or make any calls outside of the auth endpoint.
It does keep you signed in, I used it to store highscore (time to complete)
Excellent design work, gameplay reminds me I’m old and can’t hold that beat. (a bit more telegraphing might help)
Cool game, interesting design