I really love the concept, but i would recommend the cullet composition part to be made in a different quicker more intuitive wat it would make it more snappy in my opinion.
but great job.
| Criteria | Rank | Score* | Raw Score |
| Innovation | #24 | 3.400 | 3.400 |
| Theme | #29 | 3.600 | 3.600 |
| Overall | #47 | 3.080 | 3.080 |
| Gameplay | #56 | 2.800 | 2.800 |
| Graphics | #60 | 3.100 | 3.100 |
| Polish | #66 | 2.500 | 2.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What category are you in?
How does your game relate to the theme?
Crafting bullets out of different ingredients according to the enemy weaknesses and strengths
Specify any and all pre-made assets in your submission.
Credits on itch page
How many team members does your team have in total?2
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We agree
I really love the concept, but i would recommend the cullet composition part to be made in a different quicker more intuitive wat it would make it more snappy in my opinion.
but great job.
Cool concept! I think introducing bullet compounds at a slower pace would've given me a chance to learn what they did more easily.
Very interesting idea. Love these Doom vibes.
I think i am doing something wrong playing this game because my ammo is enogh to kill only one enemy
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