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Pilif

11
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2
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A member registered Apr 26, 2025 · View creator page →

Creator of

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Definitely going to do another iteration on UI and controls soon! At that point I’ll include a help screen mini “tutorial” to summarize the controls. Thanks for the feedback :)

Is level 8 doable? I need a hint xD Clever game!

Thanks for play and the feedback! I just defaulted to 3 for the MVP, but I’m not even sure “number of runs” should be the right metric, just because it discourages growing new leaves at first. Thinking about a combination of completed runs with a minimal # number of leaves. Lmk if you have any thoughts on it!

(1 edit)

Sweet game! Got 1:45s.

One add would be texture to the ground, to get a sense of movement when there's nothing else around you. 

Fun music :) 

This had a strong foundation to make a fun game! I think the first block for me was that the first level required a lot of jumps, and the herb generation made it hard to get enough master/dragon/ AND spring herbs all in the same run. 

Fun and simple! I'm on laptop so was challenging. I would definitely play more if there was an "easy mode" (where for example enemies approach slower, or more health to start) 

Cute and simple! Not familiar with Suika, but I made it to 3500. Is there a way to lose? 

Maybe for jam you could include in description? 

Great use of sound effects and animation! Very fun. Been playing for about 10 mins and would love to see some hectic crazy mining happening but I'm not sure if that's where the upgrades are going or not XD

Cool concept! I think introducing bullet compounds at a slower pace would've given me a chance to learn what they did more easily.