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Lightweaver's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #41 | 3.111 | 3.111 |
| Gameplay | #45 | 3.000 | 3.000 |
| Theme | #68 | 2.667 | 2.667 |
| Overall | #74 | 2.622 | 2.622 |
| Polish | #80 | 2.222 | 2.222 |
| Graphics | #102 | 2.111 | 2.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What category are you in?
Intermediate
How does your game relate to the theme?
The monsters are resistance to the damage that kill other monster. So new COMPOUNDED bullets need to made to combat them.
Theme #2: The story take place in the world where people create Compound object as arts
Specify any and all pre-made assets in your submission.
https://docs.google.com/document/d/1g9Kg8jglcdFMEgMPK_h7OY-_F9iOK3ymILBvj5IX1AA/...
How many team members does your team have in total?1
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I agree
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Comments
I didn't make it through the whole story but it really resonated with me. I thought of the creation of 'compounds' in the games world as how it is to make video games in real life. I'm always thinking of the balance between work and life, and the story feels like a reflection of my thoughts that focusing only on your craft and ignoring the rest of life is not the right path. There are other things in life worth spending time on like building relationships with other people.
Thanks for this it felt special to me.
Nice shooting mechanics.
Shooting has a really nice feeling to it.
Fun game! Love how the theme was used, and the game was decently polished.
Thanks you very much!
Really cool game! I wish there was a bit of a better tutorial for what does what because I found myself struggling somewhat to know what is good and what isn't.
But I really liked the game! Well done! I can't complement on the story since I died halfway through chapter 1 but I liked what I did read of it!!!
Thanks you very much!
I change the game direction mid developement so i didn't have much time to polish it!