Thanks for feedback! Right now I'm working on moving RGB values from overlay to display above the player. Tab key will trigger show/hide so technically this will allow playing without knowing exact numbers for harder difficulty.
Irakus
Creator of
Recent community posts
Cool looking game with nice music.
Had fun combining elements, though it would be cool if the game was a bit harder, like attacking with 1 compound per turn to force player into combining them.
Also, cool if certain enemies would have certain element weaknesses/resistances.
Visuals showing dmg calculation would be nice (like in Balatro, which this game's overall feeling reminds me of)
Good job!
Very nice game.
I liked the visual style, it's consistent. Audio matched the gameplay.
Totally matched the theme!
Though, I think keeping all collected compound at your disposal seemed a bit too easy. Giving a player e.g. 2 slots that a player could swap at compound stations would make it a bit more challenging.
Nevertheless, good job!
I like the audiovisual style of this game.
There's much potential in your gameplay idea but it lacks something as it is now. It would be cool if characters had more impact on one another, e.g. one character controlling some platform's movement, while the other stays on it, or some zone where you control both characters at the same time.
It definitely lacks some explaining the rules and controls. I just aimed starting laser at end station, but the level didn't end so I don't know if I guessed the goal and it's not implemented yet, or the goal of the game is different.
UI seems to work fine in fullscreen, but in embeded screen, level number and pause button are cropped.
The idea itself has potential but right now it's hard to judge because the gameplay needs more complex levels.
Totally agree about the need of some markers showing goal values. I felt that while setting last stage, but since I knew I had no time for this feature, I tweaked last level the other way around - forcing player to go back. Thought that most logic games rely on memory to some point.
About displaying RGB on the player hmm... it makes sense. Maybe I'll add some way to show/hide values above player instead of UI bars in the corner.
Thanks for feedback!
