Certainly an original game, though I am not a fan of trying to throw things with the mouse.
Play game
Gundam Vs Franchises's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #77 | 2.941 | 2.941 |
Visuals | #82 | 2.412 | 2.412 |
Audio | #89 | 1.824 | 1.824 |
Fun Factor | #97 | 1.824 | 1.824 |
Overall | #102 | 2.000 | 2.000 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your game a video game or a physical game?
video game
Was your game made solo or in a team?
Solo
Did you use any third party assets, if yes what assets did you use?
Yes, each for each one franchises respectively
Did you choose from one (or more) of the optional secondary themes?
yes, maybe a new genre could be born
Does your game contain 18+ content (Nudity, Gore, Language)?
Nope
Comments
I have no idea what I'm supposed to be doing. By looking at the comments I guess I'm supposed to throw stuff at the mech, but nothing happened when I did, they all just bounced off doing nothing on the off chance I hit it.
I'm still not sure I fully grasp the mechanics, but I did manage to fling things at the mech and do some damage!
The game is very hard though, mainly due to the throwing mechanic. I think if the throwing were improved it would be much easier to get into it properly, there seems to be some interesting build options that I never really got to explore since I got stuck at the basics of throwing.
Certainly a unique an interesting concept!
Throwing francises at a robot, what a goofy concept, love it. Nice touch with the Ahri Faker skin image. I also hope all those francises are paying you well for all this in game advertisment xD.
Unfortunately it doesn’t control very well, the mouse sensitivity is soo extremely high. I ended up doing a 180 every time, just to get to roughly the right position. I also wish it was easier to pick up objects, i always have to almost stand on top of it that it get’s recognized. For things like the DeLorian you don’t see anything because its so big but you have to grab it when you are so close.
I think the biggest problem with throwing is, that i don’t even see where i’m throwing at. I think it would be a good idea to stop the rotation as soon as you let go, else i can’t really see how i even aimed and if i hit something.
Also this little sandbox really burned up my GPU, so i couldn’t play for long. You should add the line in the description: “You may need to upgrade your pc for this one” :D
thank you so much for the feedback
I think the gpu problem is because don’t have fps limiter and I think a sensitive option could fix it, I will hotfix asap
also you can scroll mouse wheel close and further and release the object on middle direction
every franchise have different hitmarker sound (correspond to each franchise)
I was a little bit confused by this one unfortunately. Interesting idea though!
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