Post some interesting little known facts about your game here! It could be anything. A secret, the origins of a feature, how your game idea changed over the course of the jam, etc.
Examples:
- I was originally going to make a tactical mission-based stealth game, but I switched to a quake-like fps game instead early in development.
- There was going to be a boss battle in the middle of the game where you fight a mecha dragon, and that would be how you got the grenade launcher, but that was cut due to time constraints. The second level would've had an outdoor section for the fight to take place. It would've made for a cool integration of the theme, "dragons", if I had time!
- It is theoretically possible to do a pacifist run of the entire game, though very hard.
- The ambient soundtrack in the first and second levels is literally just me messing around with a guitar and a pedal, with literally no editing. It turned out surprisingly good, considering the fact that it is the least amount of effort I have ever put into a song.
- When the mech boss is using the projectile attack, if you get close enough, the mech will start shooting itself from the splash damage. This isn't even the best way to cheese it, but I'll let you figure out the best way yourself ;)