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A jam submission

CyberSteel RaptureView game page

A game made for MechJam IV
Submitted by reckless — 5 hours, 12 minutes before the deadline
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CyberSteel Rapture's itch.io page

Results

CriteriaRankScore*Raw Score
Fun Factor#1061.7682.500
Overall#1121.7682.500
Audio#1121.4142.000
Originality#1171.7682.500
Visuals#1241.4142.000

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Is your game a video game or a physical game?
video game

Was your game made solo or in a team?
solo

Did you use any third party assets, if yes what assets did you use?
yes, several. please see game details page

Did you choose from one (or more) of the optional secondary themes?
no

Does your game contain 18+ content (Nudity, Gore, Language)?
fantasy violence

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Comments

Submitted

Great work submitting making your first ever game and also on submitting a functioning game in a game jam, congrats! It broke on death for me, and also if I fell down. I couldn't shoot but I could run and jump so I could still make my way through the game. Probably slow the frame rate down a bit for the running animation, but the artwork looked good and the death effect was really cool. Keep at it and you will have a fully functioning game loop before you know it!

Host

An interesting game, platforming felt pretty good in this!

Submitted

Nice platformer, the movement feels a bit slide-y and can be a bit hard to control, but I don't think that takes away from the experience. I thought the gun shooting wasn't working at first, since there's no sound or visible projectile, but eventually I figured it out. The graphics, sounds, and music used were all well selected too.

I did find a bug, that the level doesn't reset when the player dies or falls off the level, so opening the menu and restarting the level is the only way to continue, which was a bit annoying, especially when there's some tricky jumps here. All in all, good job on this though!

Developer

Thanks for taking the time to write your thoughts! It's a shame I didn't get bullet tracers in before the deadline but the game has good bones on it so I'm continuing development to see if there's a story worth telling here. I learned so much that I can get more done in the next two weeks than I did during the jam! (I already added bullet tracers...)