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Dragon Menace's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #84 | 2.688 | 3.400 |
Audio | #94 | 1.897 | 2.400 |
Fun Factor | #123 | 1.265 | 1.600 |
Overall | #124 | 1.423 | 1.800 |
Visuals | #125 | 1.265 | 1.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your game a video game or a physical game?
video game
Was your game made solo or in a team?
team, me--coding, vitalezzz-music, EmacEArt+Dungeon Mason---graphics
Did you use any third party assets, if yes what assets did you use?
see above
Did you choose from one (or more) of the optional secondary themes?
dragons
Does your game contain 18+ content (Nudity, Gore, Language)?
no 18+ content
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Comments
Interesting concept. The story is very intriguing. I like the design of the mech and the overall setting of the game.
I did have a pretty difficult time shooting down the dragons. Also dont know if this is a bug, but if I were to shoot directly after shooting, my first shots would disappear.
other than that, nice job!
thank you for you mail! ye, maybe there is a bug.
It felt quite tough to shoot the dragons!
with some practice you can get it!
Original story. I did find it hard to see where I was shooting but managed to take them down in the end xD
very good!
I like it! I never would've thought to put mechs in a medieval fantasy setting, but somehow you managed to make it work in such a cool way! I also like how the 2.5D-ish intro menu looked.
I feel like it was difficult to attack the dragons during gameplay since the bullets would lock onto my character until I let go of the mouse. I also felt like the dragons would fly too fast and my projectiles shot too slowly, so I never felt like I was able to properly hit anything. I feel like, in future games, it might be good to have the projectiles move at the same speed, if not faster than the target.
But otherwise, really cool game! I like the concept a lot and I can tell you cared a lot about this project, and I'm excited to see what you'll come up with in the future!
thank you for your mail! In the beta-version the dragons were too slow, so I made them faster. And, maybe, I forgot to make the shots faster! The idea with the dragons isnt by me, it was a modifier in that mech-jam 4