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Close, but no cigar

A topic by Daniel "MontyOnTheRun" Monteiro created Apr 03, 2021 Views: 91 Replies: 3
Viewing posts 1 to 2
(1 edit)

I bit more than I could chew with this one, but I was trying to port the game I wrote for the Retro Platform Jam, for 32-bit retro machines (https://montyontherun.itch.io/sub) (DOS, Macs, Amigas) to the Master System and I got close, but I can see that there are too many issues still pending and not enough time.

Surprisingly, the hardest parts are working: 3D graphics (basic but working) and the core gameplay (initialized, but not integrated into the 3D engine yet):


This is using the legacy mode 2 from the SG-1000, but still using and requiring the extra memory in the SMS.

The original:



8bitworkshop.com bugs also didn't help much...but hey, it's a quite good IDE still!


If only we had more time...

That looks amazing dude

(2 edits)

thanks! But in order to achieve the complete gameplay experience, I would need a little more time.

Oh well, I will keep working on it, but the most likely release date is now a couple of months away

Good luck dude, I intend to make a full version of my entry too.