Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Molten SteelView game page

High Speed Armored Combat
Submitted by matsuringo — 7 minutes, 18 seconds before the deadline
Add to collection

Play game

Molten Steel's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#422.6672.667
Fun#462.6672.667
Polish#482.6672.667
Progress#492.6672.667
Overall#512.5002.500
Graphics#532.6672.667
Audio#691.6671.667

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

(Optional) Changes made to your project since the start of the jam
- Tutorial mission
- End of mission statistics
- Updated models
- Updated mouse cursor
- Updated targeting reticule

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

I'm a fan of Gundam and I love Mechwarrior/Armored core type games, so this was awesome to see!

First of all, I love the amount of customisation options, both the loadouts and the colours. It feels like there will be a tonne of variety in the game. It's a shame I couldn't try the different loadouts in the tutorial mission (unless I missed something?) but I guess that is for balancing purposes. The robots themselves look incredible and the shading effect works really well.

The game definitely needs some audio for the robot's movement (I guess that's going to be added at some point), to really get the point across that you are stomping around in a giant mech!

The controls took a bit of getting used to but I did eventually get better. I understand the reason for left gun = left mouse button and right gun = right mouse button, but it felt a little weird pressing LMB to zoom and RMB to shoot. I'm not sure the best way to remedy that but it's something to think about.

As a newbie, I also found the difficulty of the tutorial a bit hard (admittedly, I was bad at the game lol). I eventually found that sniping from a distance worked well, but when the enemies got close I struggled as their weapons had a much higher rate of fire. I also wasn't sure if there's anything you can do after your arm has been damaged/destroyed, it felt like restarting was the only option?

Just FYI, I played it on stream so if you want to review my gameplay you can see it here (it's the first game I played): https://www.twitch.tv/videos/1099640781

Overall though, it was a really cool experience and I hope you turn it into a full game!

Developer(+1)

Thanks for the review! I appreciate the praise and the constructive criticism!

Yes, I should've made it clearer on the hangar screen that you have to hit the 'equip' button after changing your loadout. I've added in a warning now if you try to continue with unsaved changes, which is exactly the kind of thing that's obviously needed in hindsight, but which you miss without playtesting. With that noted I hope you'll try out some of the other weapons!
The tutorial is also definitely too hard - I didn't mean to leave those three enemies there! I had them in the level for testing purposes but they've been moved and reduced down to one for the moment. I was planning for them to show up after completing more of the tutorial, but the tutorial screen system took longer to finish than I expected so they were just left there.

Thanks again for the comments, they've already led to some constructive changes.

Submitted

Ohhh I did wonder if I was doing something stupid on the Loadout screen, I totally missed the Equip button :D  but yeah it's good that you're adding a prompt in there. I'll definitely give it another play with some of the other weapons!