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Steam And Gears's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity (how unique or innovative was this experience?) | #25 | 3.023 | 3.023 |
Overall | #98 | 2.577 | 2.577 |
Theme (how well does the game fit the challenge theme?) | #109 | 2.535 | 2.535 |
Presentation (rate its art, animations, sfx, music, and aesthetic appeal) | #114 | 2.628 | 2.628 |
Gameplay (how good was the user experience, game design, narrative, etc?) | #130 | 2.256 | 2.256 |
Implementation (rate the game's overall stability and functionality) | #144 | 2.442 | 2.442 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
List the Itch usernames of all official team members.
Brokn
Team Name
Brokn
How does your game fit the theme?
Its Underwater, and you can drown.
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Comments
Impressive level of complexity! It seems like it would require a full crew to operate. One suggestion I have is to add a tutorial that teaches the practical use of each crank and gear through interactive actions, rather than just text. Overall, well done!
Wicked concept, and very immersive controls
This is a pretty unique concept. I loved what you were trying to do with the submarine interface for control. Feels very cool, although the tutorialization and the UI was a bit of a turn off. If you can polish it and make it more intuitive, I think this could be a very cool game!!!
Awesome! Great change of pace from what I've seen so far, original.
I had some trouble with the tutorial, mainly because of the white text. Black outline would be ideal. I had trouble following it, and at first I couldn't understand the goal of the submarine. I have poor eyesight, too, so it was a little tiresome.
I also thought that it was so long. I was unable to memorize all the functions. Maybe a text that could show the name and details of the instrument I'm hovering with the mouse? I noticed there was an element that said "New text"...
Overall a solid gaming experience! Thanks for sharing!
Another thing, please: you gotta tell me how you got the game embedded on the itch page like you did! It's the best so far, so neat. How do you get the player to pop and increase size like that? Is it a custom html file?
thx! its just a option when you upload the game, where it has the resolution. there is a tick box for it :) haha ya, the tutorial is rough. i put it in on the last day, and normally a pile of text as a tutorial right at the start is a bad method, but being a gamejam, time limit limited me. or I would of loved to feed that tutorial in slowly over time, mixed with the game itself. its actually something I was worried about after submitting lol. i was like... damn, this is complex.
I totally get that as it was the same for me. I left the part of instructing the player to the end of the jam. It was really stressful putting that part up in short time. In your case, you have to have a script that tells you what the mouse is hovering over. It's a fun project and you'll definitely be able to reuse that script in future games!
So, it's the default option! I'll have to experiment more with the itch settings! Thanks!
Great concept, i enjoyed playing it.
If it was a 3d style would be better, but i know 10 days for game jam is not enough to make something big.
a 3d would be pretty sweet, if it does ok, maybe ill add on to it :)