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Cosmic Calamity's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity (how unique or innovative was this experience?) | #92 | 2.558 | 2.558 |
Gameplay (how good was the user experience, game design, narrative, etc?) | #96 | 2.442 | 2.442 |
Implementation (rate the game's overall stability and functionality) | #100 | 2.712 | 2.712 |
Overall | #117 | 2.500 | 2.500 |
Theme (how well does the game fit the challenge theme?) | #134 | 2.346 | 2.346 |
Presentation (rate its art, animations, sfx, music, and aesthetic appeal) | #138 | 2.442 | 2.442 |
Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
List the Itch usernames of all official team members.
Lifeless Carrot
Team Name
Lifeless Carrot
How does your game fit the theme?
in Cosmic Calamity you play as a astronaut who has the ability to cause space disasters whenever they hold their breath. In order to hold their breath they first need to "Take a Deep Breath".
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Comments
Loved the voice acting! And the art style is amazing, I loved spinning around in circles too! :0
The screen transitions on game start / death were a really nice touch (and the fact that the death screen knows how you died and had a unique message was nice as well). The screen growing dark as you charged the disaster was a cool idea too, it communicated you can't hold this down too long without having an actual bar/meter for it. Overall, rather impressed with the details here!
Android voice friend was a delightful addition! But I got killed way too often. Checkpoints would probably have been good. Thanks for the deadly space adventure
Cool concept and use of theme
Very good idea! I really enjoyed the pixel art style.