I really like the character design and environment of the game. I found the gate level to be too difficult for me. I might give it a few more tries in the future, but for now I need to forfeit. It would be nice if the game paused when you receive an upgrade. While the stress and spike mechanic is cool, I often ended up dying while trying to trigger a good explosion. Nonetheless, overall well done!
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Puff Up!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity (how unique or innovative was this experience?) | #140 | 2.223 | 2.615 |
Theme (how well does the game fit the challenge theme?) | #171 | 2.092 | 2.462 |
Gameplay (how good was the user experience, game design, narrative, etc?) | #175 | 1.961 | 2.308 |
Presentation (rate its art, animations, sfx, music, and aesthetic appeal) | #175 | 2.157 | 2.538 |
Implementation (rate the game's overall stability and functionality) | #176 | 2.157 | 2.538 |
Overall | #176 | 2.118 | 2.492 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
List the Itch usernames of all official team members.
pfjinn, imnotyourson, zellitsss, Xabi_Sevi, polyb1511
How does your game fit the theme?
The more damage you take, the more stressed out you'll be. When "Spike is ready" take a deep breath and exhale to unleash an explosion of spike all over your enemies. Breathing in too short will give you panic attack and increase your stress, when your stressed reach maximum level, you'll explode and die!
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