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A jam submission

A Monster's Guide to Relaxation: A Day Off SimulatorView game page

Join Naaaurr as he attempts to take a deep breath and enjoy his time off.
Submitted by Niroo Digital Media, zencmd, Coded Cookie, Bianca Nel — 2 minutes, 6 seconds before the deadline
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A Monster's Guide to Relaxation: A Day Off Simulator's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation (rate its art, animations, sfx, music, and aesthetic appeal)#1702.1772.667
Creativity (how unique or innovative was this experience?)#2261.6332.000
Overall#2481.4971.833
Theme (how well does the game fit the challenge theme?)#2581.3611.667
Gameplay (how good was the user experience, game design, narrative, etc?)#2751.1571.417
Implementation (rate the game's overall stability and functionality)#2771.1571.417

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

List the Itch usernames of all official team members.
Bianca Nel, FieryDashes, zencmd, Niroo Digital Media, Coded Cookie

Team Name
Panic_At_The_Game_Jam

How does your game fit the theme?
Play focuses on a monster taking a break from his daily life (unspoken narrative).

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Comments

Submitted

Thumbnail of this game is quite appealing! I remember seeing it multiple times before finaly coming here to test it. Visually the game amazed me. Loved the painted texture style on the 3D models. Camera was a bit wonky, so it wasn't that easy exploring the environment. Also understood quite soon that mechanics of the game were probably not finished as I was able to walk through most things.

Nevertheless, I managed to find my way to the picnic area and overall I'm glad you were able to submit this. Well done!

Submitted

I absolutely loved the look, it had this courage the cowardly dog vibe I really liked.

The take on the theme being relaxation I think is very unique and interesting though unfortunately I wasn't able to get the camera to co-operate and I fell out the world a fair bit so I don't feel I got the full gameplay experience you intended.

I'd be super interested to play the game if the bugs were ironed out though.

Developer

We appreciate your feedback, thank you! We're looking to continue working on the game after the jam-voting period ends so will definitely polish it more

Submitted

The presentation felt very good, I feel like there's certainly some potential here!  However similar to others, I also ran into issues with the camera and collision (I fell off the edge of the world very quickly).  

Developer

Thank you for your feedback, we appreciate it :)

The art direction is very strong. I love the setting and overall vibe. 

Unfortunately, it was unclear what I was meant to do. There's no collision anywhere and at first I thought it was kind of neat. Like maybe I was some kind of ghost/spirit that can pass through structures? But that combined with the camera system made the experience rough.

Thank you for sharing! 

Developer

Thank you for your feedback! We'll continue working and improving the project :)

Submitted

I loved the monster's look! But would you mind putting up some instructions on the game's page? I couldn't figure out at all how to play the game and what I'm supposed to do, and the camera made me sick. Thanks!

Developer

Thank you andyman, yes we'll rework everything after the voting period :) thanks for your feedback. For now the basic controls are wasd to move around and E to interact with some random objects.