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A Monster's Guide to Relaxation: A Day Off Simulator's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation (rate its art, animations, sfx, music, and aesthetic appeal) | #170 | 2.177 | 2.667 |
Creativity (how unique or innovative was this experience?) | #226 | 1.633 | 2.000 |
Overall | #248 | 1.497 | 1.833 |
Theme (how well does the game fit the challenge theme?) | #258 | 1.361 | 1.667 |
Gameplay (how good was the user experience, game design, narrative, etc?) | #275 | 1.157 | 1.417 |
Implementation (rate the game's overall stability and functionality) | #277 | 1.157 | 1.417 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
List the Itch usernames of all official team members.
Bianca Nel, FieryDashes, zencmd, Niroo Digital Media, Coded Cookie
Team Name
Panic_At_The_Game_Jam
How does your game fit the theme?
Play focuses on a monster taking a break from his daily life (unspoken narrative).
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Comments
Thumbnail of this game is quite appealing! I remember seeing it multiple times before finaly coming here to test it. Visually the game amazed me. Loved the painted texture style on the 3D models. Camera was a bit wonky, so it wasn't that easy exploring the environment. Also understood quite soon that mechanics of the game were probably not finished as I was able to walk through most things.
Nevertheless, I managed to find my way to the picnic area and overall I'm glad you were able to submit this. Well done!
I absolutely loved the look, it had this courage the cowardly dog vibe I really liked.
The take on the theme being relaxation I think is very unique and interesting though unfortunately I wasn't able to get the camera to co-operate and I fell out the world a fair bit so I don't feel I got the full gameplay experience you intended.
I'd be super interested to play the game if the bugs were ironed out though.
We appreciate your feedback, thank you! We're looking to continue working on the game after the jam-voting period ends so will definitely polish it more
The presentation felt very good, I feel like there's certainly some potential here! However similar to others, I also ran into issues with the camera and collision (I fell off the edge of the world very quickly).
Thank you for your feedback, we appreciate it :)
The art direction is very strong. I love the setting and overall vibe.
Unfortunately, it was unclear what I was meant to do. There's no collision anywhere and at first I thought it was kind of neat. Like maybe I was some kind of ghost/spirit that can pass through structures? But that combined with the camera system made the experience rough.
Thank you for sharing!
Thank you for your feedback! We'll continue working and improving the project :)
I loved the monster's look! But would you mind putting up some instructions on the game's page? I couldn't figure out at all how to play the game and what I'm supposed to do, and the camera made me sick. Thanks!
Thank you andyman, yes we'll rework everything after the voting period :) thanks for your feedback. For now the basic controls are wasd to move around and E to interact with some random objects.