Such a smooth and pleasing environment! I think I've seen a horror game with similar mechanics, but I'm glad this was just about vibing. To help with navigation there could have been more landmark objects. But overall this game was really well made!
Play game
Archofact's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity (how unique or innovative was this experience?) | #20 | 3.095 | 3.095 |
| Presentation (rate its art, animations, sfx, music, and aesthetic appeal) | #30 | 3.381 | 3.381 |
| Overall | #73 | 2.724 | 2.724 |
| Implementation (rate the game's overall stability and functionality) | #125 | 2.571 | 2.571 |
| Theme (how well does the game fit the challenge theme?) | #129 | 2.381 | 2.381 |
| Gameplay (how good was the user experience, game design, narrative, etc?) | #141 | 2.190 | 2.190 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
List the Itch usernames of all official team members.
PowerfulBacon
Team Name
Team Corg
How does your game fit the theme?
The game's theme revolves around exploring an underwater ruin, there is a breath bar at the bottom which slowly decreases (although it never reaches the bottom, it builds tension)






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