There seems to be a lot of potential here, and some interesting design, but it is very buggy. I like the music, and the character's design is very unique. Seems very creative.
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Killshot's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #7 | 3.250 | 3.250 |
Entertainment | #11 | 2.625 | 2.625 |
Execution of the theme | #11 | 2.875 | 2.875 |
Overall | #11 | 2.917 | 2.917 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Hello! The game has potential to be a cool little action platformer, here are some things that I feel could be improved:
- The player slides too much, it feels unwieldy to control him, making the jumping and attacking inprecise and a little bit frustrating.
- The melee could have a longe range, since to punch the enemies you have to almost touch them.
- The shooting glove crashes the game when it hits an enemy, apart from that it could serve more as an actual projectile, so you can quickly shoot enemies from a distance since it seems too close range and slow as of now.
And thats all I could think for now, if it's polished it could be very fun!
Hi IchiSama!
Thanks for trying it out so early :D
We are working on enemies and adding game objectives to get to at least one playable level. As per your review, the controls will be remapped too :)
Is there something else you believe would make the game feel better? We are two students working on our first serious game development project, so we've decided to submit it a week early and listen to as much feedback as possible and learn from it.
Cheers!
Player move speed is too high, if you want to let the same speed, increase plateform sizes else it's really complicate to go on a plateform.
"Z" is supposed to punch enemy ? But they just move, they're a not kick like getting damage.
No informations why when i'm still pressing "Z" my punch grow up and become little.
Can't understood how the speed increase etc...
That's points i don't understood x')
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