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Repeat's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #123 | 2.404 | 3.400 |
Enjoyment | #170 | 2.121 | 3.000 |
Overall | #177 | 2.333 | 3.300 |
Graphics | #184 | 2.121 | 3.000 |
Authenticity (Use of 64x64 limit) | #188 | 2.687 | 3.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Not much gameplay, but the controls were good. Like another commenter said, having an explanation of the goal in game (collect the boots) could have been helpful. Or at least more feedback when you pick up the boots. I wasn't sure what I was getting at first and only figured it out because the control system is only 2 actions. Pretty easy to stumble across the answer when there's so few options!
Otherwise, I really liked the atmosphere and the ending made me interested to see if there was more to the story. I vote for unreliable narrator that's really a killer alien clone and each cycle is another alien awakening on the ship and ending with the clean up crew killing you every time you pop out of the station exit. Like space whack a mole. Actually, that's a silly mental image. Don't make that canon.
Nice little story! I included it in my LowRezJam compilation, if you’d like to take a look :)
This game is really good. It is very atmospheric and I thought the map layout was pretty well done. The sounds were great, though I wish there was music or more ambient noise. Overall, great job!
OK, so I actually kinda liked REPEAT, despite the fact that there is a lot of work still to do. Moving whatz-iz-name is stiff, slow and bouyant. His double jump and wall jump are necessary to beat the game but are never explained to you, and when you do figure it out, both abilites feel kind of random and unenjoyable.
Somehow I stuck through to it until the end, which means you must have got something right. I'll give you props for trying to build an atmosphere through sound and environmental cues, but it's just not polished enough to really hit home.