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A jam entry

Cat Herder 9000View game page »

Cat herding simulation. Get all the cats in the box before time expires. Use arrows, SPACE, Z, X, and C
Submitted by KellyArchieDev with 8 days, 16 hours before the deadline

Results

CriteriaRankScore*Raw score
Overall Enjoyment#2272.3752.375
Game Feel (playability and control)#2312.5002.500
64x64 Authenticity (was it truly lowrez?)#2313.7503.750
Overall#2422.7502.750
Aesthetic (sound and visual)#2622.3752.375

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Comments

Jupiter_Hadley · 179 days ago

Really cute idea! I liked it. I included it in my compilation video series of the Low Rez Jam games, if you would like to take a look :)

The cats slide around not on the 64x64 grid, which makes them look smooth but breaks the rules :) As noted, there's not much of a sense of agency here; I don't feel like I have much control over the cats (arguably, because they're cats), but that does mean that the game feels like making a succession of random moves until you win by accident, rather than by superior play. I can't see how anyone could become an expert at this game rather than merely winning by luck...

I got to level 3. This game is totally ridiculous and hilarious. It made me laugh. The controls are totally unpredictable, and the lack of 'control' should be annoying. But this game is funny. Definitely worth a try.

I got up to level 7. While the game functions well enough, I couldn't seem to figure out how to control what was going on. What do the three sounds do in particular? The clap seemed to send them in the opposite direction, the whistle seemed to make them all scatter randomly and the rattle didn't do anything at all. Do the cat colors mean they behave slightly differently?

It simply felt like I was just doing random things and hoping for the best. Which I guess emulates actual cat herding pretty well, so in that regard you nailed it. I wanted to enjoy it more, but after a few attempts at level 7, I threw in the towel. Also, while the visuals fit a low resolution look, the movement wasn't really 64x64 as things broke the grid as they were sliding around.

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