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Diced-Up's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #166 | 3.399 | 3.800 |
Authenticity (use of resolution) | #258 | 3.667 | 4.100 |
Overall | #272 | 2.683 | 3.000 |
Gameplay | #279 | 2.236 | 2.500 |
Audio | #335 | 1.431 | 1.600 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
I did not work in a team for this project, however, looking back I wish that I did. I did have a few people help me with some last-minute playtesting, which was very helpful for finding some major issues.
Was the resolution a challenge?
I found that the most major issue I came across with the low resolution was that it was a struggle to keep everything aligned perfectly with the pixels on the screen. I didn't want to use a filter or something like that, so I had all the pixel positions rounded to the right point. I also found using text to be a huge issue, since I couldn't find a good way in Godot to fit the text properly automatically.
What did you learn?
I found that this game jam was actually really helpful in terms of finding new ways to handle limitations in roundabout ways. I don't think I learned any major skills or new things along the way during this game jam, however I think that this game jam was great practice for finding unique solutions to odd problems.
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Comments
nice graphics and very good theme, as i love dice based games. i think this could be a great game later, it just requieres some time to work on
The concept is very unique and I love the art style, but I wish the gameplay had just a bit more variation and maybe some audio. Either way it was still fun and I enjoyed seeing new random enemies :P
Love the concept. The art looks nice and fitting. However, the mechanics were too easy for me. I think what you can do is to make this a turn-based game where enemies get to attack you. That means that you'll have to increase the player's HP like 40 or something. To compensate for the damage received at each round, you could either give the player some reward at the end of each round or give the dice some type of powerup like healing the player or hitting the enemy at twice the amount. Other than that, I think it's a fun and simple mechanic. Well done mate.
An interesting little game with a fun mechanic, though maybe a little bit too easy as there's not much reason to choose the dice you want to use instead of just spamming until you defeat the enemies. Maybe the enemies attack gauge doesn't reset after each turn? I'd love to see this made into a full game with more mechanics!