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Escape the Sun's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Authenticity (use of resolution) | #228 | 3.960 | 4.667 |
Graphics | #244 | 2.828 | 3.333 |
Overall | #263 | 2.758 | 3.250 |
Gameplay | #264 | 2.357 | 2.778 |
Audio | #296 | 1.886 | 2.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
I worked alone. As things turned out I ended up with only three days to work on it, so it was a bit of a crunch
Was the resolution a challenge?
Since I used Godot, one difficult aspect was preventing jitter or pixels having a shimmering effect by locking the camera and sprites to integer increments.
What did you learn?
I managed to perfect my implementation of wave function collapse for procedural generation in 2D; hopefully this will be adapt to 3D.
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Comments
even though you only had 3 days, this game is still pretty fun! :D
It's pretty clear that your game is unfinished. I understand that you only had 3 days for it and I'm sorry for that. The graphics are good and you kept the resolution, BUT the music (if I can call it like that) is totally horrible, the game can't be restarted and when the game starts, the place loads for quite a long time. Polish those things and I'll increase the rating. Your game could be good if it was finished!