took me a moment to understand I could switch the horizontal hint axis, and when I managed to do it the game went from being bizarrely frustrating to kind of incredible! I love picross, and I could definitely see myself playing a fuller version of this!!
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NONOCROSS's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #120 | 3.347 | 4.000 |
Gameplay | #137 | 3.227 | 3.857 |
Overall | #168 | 3.317 | 3.964 |
Authenticity (use of resolution restriction) | #187 | 3.944 | 4.714 |
Visuals | #224 | 2.749 | 3.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
Solo, had lots of fun :)
Was the resolution a challenge?
Displaying the hints of the puzzle on screen in a legible way was challenging. I think it's readable once you understand how it works, and the tutorial tries to ease you into it.
What did you learn?
I tried to combine genres in a unique way to make a puzzle platformer. I didn't have as much time during the jam as I hoped, but I'm still happy with the results. Level design should happen as early as possible next time.
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