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Raiden XR's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #56 | 3.795 | 4.000 |
Overall | #89 | 3.821 | 4.028 |
Audio | #100 | 3.479 | 3.667 |
Authenticity (use of resolution restriction) | #120 | 4.427 | 4.667 |
Visuals | #140 | 3.584 | 3.778 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
Solo dev, it was a very fun experience which opened me up to new optimization techniques
Was the resolution a challenge?
At first figuring out how to make a bullet hell work in 64x64 was a bit tricky, but overtime I slowly figured out ways to make it work
What did you learn?
I think it will definitely help me in terms of thinking about optimization and level design
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Comments
That's soo authentic even the difficulty of the game :D. SFX and visuals are good. Gameplay is fun.
You have reincarnated galaga
Great little R-type action game. I appreciate that you gave me a little bit of time to get used to the controls before throwing enemies at me, and I enjoyed the element of strategy in grabbing item.
Since you need to move toward the center of the map to grab items, it's a risky gambit because you have to get closer to enemies.
I would have liked to see something trying out different or new gameplay, but this is very solid for the genre.
I definitely wanted to add in a few more elements to the game before submitting but I ran out of time, didn't have time to include an extra 2 levels and special powerups, as well as new elements that the originals didn't include. Didnt really start working on the game till a few days after the jam so could've focused more time on it, but I appreciate the response!