The game play was very hard to control tiny mouse movements swung the camera wildly and the mouse wasn't locked to the screen so sometimes keeping the mouse in window was tricky. Couldn't really tell if I was hitting enemies or not and it seemed better to just avoid them completely anyway. Was I supposed to have bullets cause I only spun the gun around ?
The level itself was pretty big and neat to run through though.
Play FPS
TELEPORT64's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #287 | 1.556 | 2.200 |
Authenticity (use of resolution restriction) | #297 | 2.687 | 3.800 |
Visuals | #302 | 1.838 | 2.600 |
Overall | #322 | 1.768 | 2.500 |
Gameplay | #336 | 0.990 | 1.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
Only one, myself
Was the resolution a challenge?
The resolution surely was a challenge; mainly trying to make things understandable. The main way I tried to overcome this was by making important aspects of the game big and colourful
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