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A jam submission

Asteroid StormView game page

Submitted by dabski — 5 hours, 45 minutes before the deadline

Play game

Asteroid Storm's itch.io page

Results

CriteriaRankScore*Raw Score
Authenticity (use of resolution restriction)#2203.6154.667
Gameplay#2422.3243.000
Audio#2452.0662.667
Overall#2552.5823.333
Visuals#2642.3243.000

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you work in a team?
I went solo as usual.

Was the resolution a challenge?
I like having a low resolution constraint though I think its too low. Limiting the amount of text on screen. I wouldn't mind seeing the jam go up to 128x128.

What did you learn?
I've tinkered with Godot in the past porting my collision detection/resolution code from GameMaker but this was my first time using it in a jam and I'm now more experienced with that development environment.

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Comments

Submitted(+1)

Solid execution on the Asteroids / Space Invaders concept. 

I did notice a delay between firing, which may have been intentional. I think I would have liked that to be shorter so it feels just a little more crisp.

Developer(+1)

Cheers,
Yep, the delay is intentional. This way you cant just hold down the fire button and strafe left/right which would be too easy :)

Submitted(+1)

Neat game idea :D Good job!