Man, so much digging and such a long way down. Loved the simple upgrade system, felt really great to suddenly power through after grinding hard for a while. Some music would have probably helped creating the mood. An enjoyable game nevertheless.
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Dragon's Treasure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Authenticity (Use of resolution restriction) | #282 | 3.323 | 4.500 |
Audio | #300 | 1.969 | 2.667 |
Overall | #302 | 2.400 | 3.250 |
Graphics | #304 | 2.216 | 3.000 |
Gameplay | #305 | 2.093 | 2.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
Nah, just me.
Was the resolution a challenge?
Sorta? It was difficult designing the game to work with such small sprites, but I'm kinda addicted to small resolutions anyway.
What did you learn?
I learned that procedural generation is difficult, and learned some better ways to do it. Unfortunately, there is a very small chance that your path will be blocked by obsidian. It's not too big of a deal but it is gamebreaking and I have no idea how to stop it from happening.
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