I like the concept behind this game. Mirrored movements where you control two things on the screen at once and use that to solve problems was an idea I had fumbling around sometime ago. Seeing it in action was gorgeous, for some reason though it won't let me download it but I am happy that it is playable in the browser. I had the same problem as the Marco person though where my mirrored image can't keep their door open for more then a second thus making it force me to quickly hit the button and rush the other me to his door. Pretty cool though!
Play game
Ghost In The Machine's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #162 | 3.091 | 3.625 |
Audio | #183 | 2.985 | 3.500 |
Overall | #234 | 3.011 | 3.531 |
Graphics | #276 | 2.558 | 3.000 |
Authenticity (Use of resolution restriction) | #276 | 3.411 | 4.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
2
squizout - lead programmer and lead level designer
ChipmunkGames - lead artist and level designer
It was awesome!
Was the resolution a challenge?
It was definitely a challenge. Initially we kept forgetting to use the correct resolution, and then it was restling with Unity and its UI system to get the UI into pixel perfect condition.
What did you learn?
Yes, we entered to try something new. We hadn't made a pixel art game before, and definitely not one to such a small resolution. The length of the game jam was also different, as usually we take part in weekend long jams. It was most definitely a positive experience, though. We learned to make better use of space, and the longer time allowed us to polish the game. It was a lot of fun to take part in this jam.
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