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One By One: A Single Pixel Adventure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #3 | 4.750 | 4.750 |
Gameplay | #34 | 3.583 | 3.583 |
Overall | #36 | 3.813 | 3.813 |
Authenticity (Use of resolution restriction) | #89 | 4.000 | 4.000 |
Graphics | #97 | 2.917 | 2.917 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Lovely concept! I included it in my LOWREZJAM compilation video series, if you’d like to take a look. :)
Oh boy, this, now this was an experience. I myself have wanted to make an entirely sound based game for some time now, but you guys went out of your way to still add some minimal visuals (to indicate motion or shining objects).
It might not win anything here but I honestly hope you'll keep developing projects like this in the near future, as it is a genre just waiting to be explored.
besides robbing a witchorgifting a mermaid a swordOverall great idea, just this might not have been the jam meant for it. Again I can only beg you at this point to see what else you can do with these mechanics in the future
Very cool idea. Very creative.
I loved the idea. The one pixel really helps to visualise the story and says so many things already. It is very interesting how this nice setup can inflame the imagination.
Very well done.
I thought this was a really interesting concept - reminded me of the "audio" games on iOS. Feels like it needs more cues or to be simplified - not being able to see the text you type makes it confusing, particularly with more complex commands. It's also not clear what the audio refers to. I struggles to get out of the first room, even following the walkthrough. Really good idea and I'd like to see(?) more of these sorts of games!