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LATE - A ROAD TO SCHOOL's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mechanics | #17 | 2.500 | 2.500 |
Fun | #17 | 2.500 | 2.500 |
Bug Free | #18 | 2.500 | 2.500 |
Audio | #19 | 2.000 | 2.000 |
Overall | #21 | 2.042 | 2.042 |
Originality | #21 | 1.750 | 1.750 |
Theme | #22 | 1.000 | 1.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
level 9 is kinda crazy, gave it a couple tries but it's challenging for sure! i'm a fan of the dash mechanic you added, and i also wanna say that sprinting towards the level's endpoint with the naruto ost playing in the background is goofy and it makes me really happy, i love it
you also said that you're not good at drawing but i disagree, i think you should keep drawing your sprites and maybe even try to make some animations for the next game you make!
a couple recommendations i'd have is to make the player restart the level instead of the entire game if they die, or at least give them a few lives, just so that they can afford to make a few mistakes before restarting. there is also the audio issue someone mentioned below. you could probably also have some decorations in the background, maybe some clouds or trees or something, and it'd be cool to add some different sprites/animations for when your character is moving around, just to spice things up!
While the game is really beginner level, The only thing i had to say is that you might have forgotten to remove the ability of the shift key until it is introduced. But you know, For what it is it's somewhat decent! I hope you had fun making this.
The platforms were laid out thoughtfully, I reached the level where left shift was introduced, but I fell straight down from the stone stairs, maybe I didn't understand something. The bg music was nice however it kept shifting towards my left channel, I guess the listener was on the player and the source at the start of the level, could remedy that or leave in as a artistic choice. The music also cut off abruptly at times. I could see where thought went into the levels, I wish you well on your game dev journey.
9th level? I have a hard time making it past level 2 :D Mostly because I try to go to fast and then fall all the time :D
The drawing isn't too bad I'd say. Maybe a simple move animatiuon would be a good start. But for someone starting out this has a good base.
As for improvements: I die a lot when running and trying to jump as it will not jump all the time. Maybe the ground check is just too strict for that. Also I for me the difference in speed between walking and running is too big. Walking feels like a snail and running is sometimes way to fast to control the player for me. Also after dying in level 2 and having to go back to level 1 was the point where I didn't want to play anymore. But I'm not very good in frustrating games and I know there are plenty of people who like them. So if that was intent I can understand
sorry for my bad game,but i was here to only develop my skill of making games,its made from godot and if you guys have any suggestions please leave me and also i am not so good at drawing and also this game doesnot match the theme at all, i have got a challange for you all if you can beat the 9th level than you are a real hero because nobody could