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Another Bob's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #1 | 4.000 | 4.000 |
Mechanics | #2 | 3.833 | 3.833 |
Overall | #6 | 3.167 | 3.167 |
Fun | #6 | 3.333 | 3.333 |
Originality | #10 | 2.833 | 2.833 |
Audio | #10 | 2.667 | 2.667 |
Bug Free | #12 | 2.333 | 2.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I liked the death mechanics in the game! Good use of the theme mechanically. Unsure if it's a glitch but running in to spikes repeatedly filled the screen with player characters. Had fun playing through though.
Good job! The theme wasn't really used, as failure is progress wasn't really the same theme, but I see what you were thinking. It wasn't all that original, and, as you said in the description, there were several bugs such as being spawning two bobs when dying due to spike (which I'm not entirely sure if that's a bug or not). The art wasn't all that great, and although you don't need full-on sprites to make your game look good, at least cohesive colours would've been an upgrade. The sound was ok and not bad. The movement was generally bad and it seems you used Rigidbody2D.AddForce, which generally isn't a good method for player movement in side-facing platformer-like games.
Thanks for comment, i don't have too much experience in 2D platformers. I worked on 2D games mainly without physics, Art design is awful, i really doesn't have style taste
Hey! player your game. The killing your self mechanic was pretty nice! although tiit sometimes also broke the game. The kill yourself levels I could finish them by just pressing rigtht and never letting go (except for the one with the red switch, that was a nice twist).
In general, I think your idea of using dead as a mechanic was nice, very nice! The mechanic of multiplyign yourseld on tdead with spikes was good, but not executed in a way that proposed a challenge, maybe you could lean more on what you did with the red button and spikes puzzle. Also, there was a bug caused by the amount of time syou died, after 1000 times it kinda starts freezing, and since the amount of bobs multiplies, it's easy to break the game this way
It adds perfectly to tehe theme, but restarting being character dead on the game was not a very imaginative approach to it, in general almost all the other games did the same.
About the block you left behind upon dead, this was the mechanic that was most explored to the end, and levels were alternated between dead with spike spuzzles and block leaving puzzles. This mechanic was satysfying and made the puzzles fun to solve, great implementation of that!
In general, you did a great game! congrats.
Please check our game, and tell us what you think!
Thanks for comment.
Really cool mechanic of killing yourself to be used as a platform. Btw, idk if that's a glitch but if you die by spikes 2 bobs respawn.
Cool