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A jam submission

Meow to the Moon!View game page

Rated by 5 people so far
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Meow to the Moon!'s itch.io page

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Comments

Submitted

Hi!

I didn't immediately understand how to control it, but with the tick method it became clear pretty quickly. I also didn't really understand how to control the springboard from the moon at first, for some reason I thought it was only vertical, because I thought I had to hold it and move it, but when I realized that I could draw as I wanted, it became much more interesting.

Over time, I gained momentum, bought up the entire store and enjoyed it. I also liked the pixel animation and of course the cat ;).

It might be good to have a tutorial level that shows how everything is set up for better understanding.

It was fun, congratulations!

Submitted

This game is awesome. It left me wanting more. Everything was super fun!

Submitted(+1)

This game looks and sounds incredibly good, very well made. Collecting fish sounds really satisfying, quite addictive. Awesome game.

Developer

thanks for playing :) sfx did take a lot of work haha, glad it was worth it.

Submitted (1 edit)

PBed 8 launches, so far. I think there’s still a more optimal way to play. I think it might be possible to get it down to 5 or 6. The game’s insane, I’d pay for it if it was a phone app. Also, it’s a very solid base to add more content, e.g. going to Mars, etc. The only criticism one might have is that beating the game is essentially for free as soon as you have a certain amount of upgrades. However, trying to win with the lowest amount of launches possible gives it an optional skill component which, be it intentional or not, fixes that issue imo. Still, I think a post-game level that requires going to Mars or something could be fun if it was more challenging than the first level. Most fun game I’ve played so far, I can see this game win.

Edit: 7 launches; 6 definitely possible. I gout a feature request, though: I’d really like to have a skip intro button.

Submitted (1 edit) (+1)

this game is phenomenal! it's got an interesting concept, a fun gameplay that will keep me coming back, superb audio and visuals and its just great! i'll be playing this even after the jam, great job on pulling off this gem!

edit: played it some more and the game starts to suffer from diminishing returns after i upgraded every last thing to the max. by that point reaching the moon is a matter of time and chance, will the bonus milk spawn where i want it, will i suddenly hit a wall in the most inopportune of times or will i miss the upwards launcher for a tiny fraction. this is not necessarily bad and its easy to ignore when you have stuff in the shop to look forward to, but when you are all maxed out its a bit of underwhelming to go for that final push and see the cat reach the big round cheese in the sky.

i still stand by what i said before the edit, i think the game is great and with that extra control and some extra content it would be superb and ready for mobile app stores!

Developer (1 edit)

thanks a lot for playing! Yes, progression is definitely something I should work on if I choose to expand o  the game, so all these suggestions make a lot of sense :) I spent a lot more time on audio and art this jam, so im glad it paid off XD