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Tiny Little Dragon's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #11 | 2.714 | 2.714 |
| Theme | #13 | 2.214 | 2.214 |
| Audio | #14 | 1.571 | 1.571 |
| Gameplay | #14 | 2.357 | 2.357 |
| Innovation | #15 | 2.214 | 2.214 |
| Overall | #15 | 2.429 | 2.429 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Cool game, awesome work with the animation! Not sure if it was a bug but after I played a few times I noticed the amount of attackers seemed to increase every time, and it was actually really cool trying to fend off hundreds of enemies at once! It would make sense to have the dragon die on game over, even if there is only 1 frame of animation or it just falls off the screen. I love the subtle animation of the airship and the vibe of flying through the sky with the clouds moving past, very cool!
Animation is great, but i belive the dragon should have more attacks
Fun little game! It's satisfying to fight big hoards of enemies. It would be nice if there was a basic attack that the player could do while waiting for the main attack to recharge
fun.fun.fun. I love the diverse sprites and fluid animations. This game does a great job at spawning in tons of stuff and keeping the framerate super high. Even on my slow laptop the game runs great with tons of stuff on screen. Some sprites seem to have a misaligned atlas', and the dragon is a bit floaty. The background is cool looking, just doesn't really fit the movement constraints. There exists an issue where after the game finishes the progress state is not reset and the spawn frequency persists. I love the cloud effects and the simple gameplay. Great work.
We are the boss :p
Being a big monster to destroy is alway my fav type of game, goodjob.
I like the idea, and the game is very well done. It just needs more dynamics, but overall I found it entertaining.