
Submitted
aqZ5| Criteria | Rank | Score* | Raw Score |
| Entertainment - How enjoyable/replayable is it? | #5 | 3.786 | 3.786 |
| Overall | #13 | 3.190 | 3.190 |
| Presentation - How does it look/feel? | #14 | 3.143 | 3.143 |
| Creativity - How original is the idea? | #18 | 2.643 | 2.643 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
This was a good time. I played it a handful of times.
If you had fun I think it'd be well worth continuing on. It's great for a quick mental break.
Nicely made! I got a score of 34, which I suspect is very average.
Just out of interest, how did you publish to the web with common lisp? I've been looking for ways of doing the same.
It's an ok score :p
I'm in the process of putting together my post-mortem article (which will be up at my blog when I'm done), but the short answer is "I used cl-notebook and parenscript". The first is a notebook-style editor for Common Lisp (for which I'm in the process of writing an `itch.io` exporter), and the second is a library that provides a CL->JS transformation for an extended subset of the language.
A very nice word finding game. I played it multiple times and didn't want to stop :)
Many words are accepted, and there are many letters, so sometimes even pretty long words can appear.
The counter sometimes is not reset correctly.
It would also be nice to play it in other language (at least german ^^)
Thank you :)
I'll publish the source shortly as part of a post-jam writeup, but (spoilers) yes I'm going to try adding languages. It would really only involve getting different "die" configurations and changing out the dictionary (or starting to use some more elaborate words API).
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