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Through the Looking Glass's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Linux compatibility | #6 | 4.778 | 4.778 |
Intention | #9 | 4.444 | 4.444 |
Overall | #10 | 4.111 | 4.111 |
Completeness | #12 | 3.778 | 3.778 |
Presentation | #13 | 3.778 | 3.778 |
Implementation | #14 | 3.778 | 3.778 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I enjoyed playing this one. It was tuned a little too difficult for me to get all the way through on stream after about an hour of playing, but that's not necessarily a bad thing.
The game page mentions that assets that weren't created by you would be listed in the credits, but I was not able to find those anywhere. If there are assets that were made available under creative commons or other licences, the jam rules do ask that those be noted on the game page.
This feels like a fairly polished entry, and as a whole, is a pretty solid realisation of the core concept, but I did come away feeling that either the shooting mechanic invites faster paced combat that the movement mechanics aren't quite up to or projectiles are a little too fast for the rest of the game. It also felt like there was a slight delay between input and firing that wasn't present for other inputs (jumping for example).
So far as Linux support goes, the Linux binary did not have executable permissions, and your game page did not contain instruction indicating that this is needed. You can direct players to enable this from the file properties dialogue of their favourite file browser, or if you're excited about managing that yourself, I made a free tool to make that easier from platforms that do not have/support executable permissions.
Always good to see a game with a beginning, middle, and an end. Unfortunately, I wasn't good enough at it to see the end, but I took a peek at the sources and spotted what looked like a final level. Nice work!
This game is really neat! I like the concept of switching between being clay and glass. I think there's a lot you can do with that! The art and sound is nice too!
But as a lefty the game is hard to play. Please remember for next time to support the use of arrow keys as well as wasd (and even use physical key bindings for wasd for people with non-qwerty keyboards). Especially when there's a combo of using mouse and keyboard. I feel like there was more to the game that I couldn't get too because of not supporting arrow keys.
Please play and rate my game! And let me know what you think as well! I always welcome feedback, good, bad or ugly! Thanks!
Interesting concept!