Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Alex DevLog

A topic by Maburo created Dec 20, 2015 Views: 430
Viewing posts 1 to 1

Ok. So my idea is simple:

Player remotely controls the rover on surface of a some unknown planet. His goal is to find any signs of life before the rover is broken or lost. He can't see surface directly through rover cameras, there is a lag between command input and rower respond and also there is limit in channel bandwidth... let say ~10Kb/s, this is a very old rower ) So the player must choose what data he want's to receive (telemetry, science analyze etc.) and carefullydecide what rover must do next.

This all for now.