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SkyKing's Dev Log

A topic by SkyKing created Dec 19, 2015 Views: 720 Replies: 2
Viewing posts 1 to 3
Submitted (1 edit)

Finally came up with an idea and created the Dev Log, i think it will be challenging but starting with a minimalist game and iterating on it may lead to success. I'll have to use AI and Tiled for this, which i never did until now.

Now doing some research. More on the game later.

Twitter: https://twitter.com/skyhan_

Submitted (2 edits)

THE STORY

(this log entry is overdue)

Let's start with this whole dev log thing. I was going back an forth in my mind with the idea and don't know yet if i can make it happen, but I came up with a Master-Plan. Before I'll elaborate on that lets start with some insights into our Story.

"Space Gladiators" (working title)

The Game takes place in F-City, which is orbiting the Earth. Initially build by the world-community under the project name "ISC" (International Space City), it was meant to serve as a space harbour for planetary exploration and also was the number one and only destination for space tourism. As the city grew it became more independent and was ruled by the citizens. But one day the government of F-City was overthrown by Red Roin who was until then a major figure in the underground of F-City.

His rule was harsh and fierce which he and his loyals justified as being necessary for the survival of the city. Children were taken from their parents and raised under his control in slavery. Some of them learned how to fight in combat once they turned 10. Gladiator fights had become part of the entertainment industry in F-City. With the age of 18 those children had to take the challenge in the F-City Arena. If they win the challenge which consists of 5 rounds they were promised to be freed and gain acces to all districts of the city.

So where does our story start?

Your name is Dest, you are 17 years old, you are one of those enslaved children and tomorrow is your birthday .....



Twitter: https://twitter.com/skyhan_

GitHub: https://github.com/goek/SpaceGladiators


Submitted (2 edits)

The Deadline is approaching and I couldn't write log entries as much as I wanted to. Partly because I couldn't settle on a gameplay as I had to dive into new topics an play around and see what was possible, and partly because of lack of time to code in the first place. At least I documented my microachievements on twitter.

But now i have free time straight until the deadline :). I'll try to finish this game. If I can't do it for the Jam then afterwards. From time to time I think I can take pauses from coding and write about stuff I've done. Let's do it