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CordGamedev's Devlog

A topic by CordGamedev created Dec 19, 2015 Views: 672 Replies: 3
Viewing posts 1 to 4
(3 edits)

So many ideas, so little time, it's hard deciding what to build. I guess(hope!) some brainstorming over the weekend will help a bit.

My Twitter account: @CordGamedev

(7 edits)

Now a bit about our Toolkit:

  • IDE: IntelliJ
  • Graphics: Affinity Designer and PhotoShop
  • Sound: ??? don't know yet
  • VCS: GitHub(will be public when finished)
  • Communication and Planning: Slack and Trello
  • Engine: Custom LibGDX-Engine
  • Physics: Box2D

I'm building a basic engine framework which consists of an engine-class, a screen class, and an actor-class.

The game will consist of screens, that are a collections of actors. The actors contain the actual game logic and will be rendered on the screen.

I hope I'm not overcomplicating this yet.

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Yay built a logo screen :-)

First weekend over with lots of progress

Christmas over, back to work!