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Sun Escape's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use Of Theme | #91 | 2.858 | 4.667 |
Fun | #110 | 2.245 | 3.667 |
Originality | #111 | 2.654 | 4.333 |
Overall | #113 | 2.449 | 4.000 |
Community Spirit | #123 | 2.041 | 3.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team or Solo
I worked with dhdylan who did most of the programming, loaf which made most of the level and kept the art style consistent acted as a creative director of sorts, GarritTime which was our pixel artist and made all of the assets for the game, and I was the designer / put stuff together guy.
Credit:
dhdylan#8710 (Programmer); GerritTime#7399 (Artist); loaf#9029 (Creative Director/ Level Designer); CharlesThePig#1673 (Designer)
Did you follow the theme?
Yes, the core of the game is reliant on the temperature mechanic.
Did you (you or your team) do the graphisms yourself?
Yes.
Did you (you or your team) do the musics and sounds yourself?
We have no sounds :/ oops
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Comments
I don't know where I am but I know what I must do!
I love the particle effects and lighting. The map was really big and fun to explore! And who doesn't like just burning stuff (I'm not a pyromaniac, I swear)
A cathartic, if buggy, experience.
So I had some trouble because the game would crash sometimes. Putting that aside: This game is *fun* and I want to see you keep going with it. Yes, sound/music would make it nicer, but this burning effect looks *so good* and you did such an amazing job on all the combustible objects and the animations. This could be something I'd really enjoy speed-running. Please keep developing it!
That comment inspired me so much you have no idea.