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A jam entry

phyfeView game page »

arena slowtime telekinisis
Submitted by darkangel1335 with 2 days, 5 hours before the deadline

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CriteriaRankScore*Raw Score

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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The time slowing down is a great gameplay mechanic. 

I like the primal sounding background music, which I think fits the game very well. The knife hit sound effect is also very meaty and adds to the impact.  I think adding some audio effects when picking up the knife and throwing it will enhance the feel and feedback.

Not sure why, but I had trouble picking up the knifes even though they were moving so slowly or just lying on the ground. At first I tried to stab the enemies by walking up to them with the knife in front, which didn't work... LOL. 

Also, I think some enemies were killed by their own knives bouncing off trees rather than the ones I threw.

Overall, it's quite a fun concept with a lot of potential to develop into something really cool!


i noticed that somehow the fps change tha gameplay.thats why the buttons press b4 play on main menu sets all setings to low.As for the knife you grab once (and you throw it) you cant grab it again thats why sometimes the knifes didnt grab or maybe low fps.As for the enemies you are right but i dont find it so bad, maybe im wrong :P

THANKS for playing i hope you enjoyed !!! dont forget to rate


It shows a lot of potential, even though the models are very simple and the lighting could be inproved.

The biggets flaw I encountered are the inconsistent hitboxes, both for the enemies and for the knives. Maybe you could make them bigger?

Also there were two bugs, one where the first enemy's knife sent me flying and took half of my health and another when I threw the knives in slow motion they just flopped.


thank you for your sugestions i tried bigger but it works the same!ill find a way to fix them however at editor it works fine so its hard to fix. i hope you enjoyed!