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A jam entry

ShadowcasterView game page »

Submitted by Zhamul with 20 days, 12 hours before the deadline

Results

CriteriaRankScore*Raw score
Please rate this entry based on your overall enjoyment.#1002.0412.500

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What's the name of your experience?
Shadowcaster

Please describe your creation.
I have always liked playing with shadows. From slide projectors in kindergarten to modern video projectors today. I though Leap would be a perfect platform to create such game. |

For one player I could make a more personal VR experience. |

For multiple people coop shadow shaping sounded like a fun idea. |

I had never developed for Leap before, but I had already developed several VR games for the Rift. |

My concept was quite ambitious. Most of the Leap games didn't require such precision. I recreated hand collision meshes and made an efficient shadow recognition algorithm. Tech and SDK were good enough, but worst case scenarios where hand was lost or deformed weren't uncommon so I decided to make the game as slow paced as I could, but still keep it interesting: mysterious magical theme worked well with this direction. |

As a personal challenge I didn't want to port any existing games or traditional game concepts to the Leap. I wanted to create something that was very native for the platform and best played with the Leap, not traditional controlling methods.

Programming language?
Unity/C#

Your web site or portfolio (optional)?
https://sites.google.com/site/jaaskelainensamuli/

Comments

would love to see a shadow puppets theatre style story mode for this

Neat idea. I feel like the shadow matching is a little too forgiving, but maybe that's for the best since the Leap Motion tracking isn't perfect yet.

LeapMotion · 2 years ago

This sounds very intriguing. I can't wait to see how this progresses.

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