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A jam entry

ShadowcasterView game page »

Submitted by Zhamul with 20 days, 12 hours before the deadline


CriteriaRankScore*Raw score
Please rate this entry based on your overall enjoyment.#1002.0412.500

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What's the name of your experience?

Please describe your creation.
I have always liked playing with shadows. From slide projectors in kindergarten to modern video projectors today. I though Leap would be a perfect platform to create such game. |

For one player I could make a more personal VR experience. |

For multiple people coop shadow shaping sounded like a fun idea. |

I had never developed for Leap before, but I had already developed several VR games for the Rift. |

My concept was quite ambitious. Most of the Leap games didn't require such precision. I recreated hand collision meshes and made an efficient shadow recognition algorithm. Tech and SDK were good enough, but worst case scenarios where hand was lost or deformed weren't uncommon so I decided to make the game as slow paced as I could, but still keep it interesting: mysterious magical theme worked well with this direction. |

As a personal challenge I didn't want to port any existing games or traditional game concepts to the Leap. I wanted to create something that was very native for the platform and best played with the Leap, not traditional controlling methods.

Programming language?

Your web site or portfolio (optional)?


would love to see a shadow puppets theatre style story mode for this

Neat idea. I feel like the shadow matching is a little too forgiving, but maybe that's for the best since the Leap Motion tracking isn't perfect yet.

LeapMotion · 2 years ago

This sounds very intriguing. I can't wait to see how this progresses.

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