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|Please rate this entry based on your overall enjoyment.||#100||2.041||2.500|
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What's the name of your experience?
Please describe your creation.
I have always liked playing with shadows. From slide projectors in kindergarten to modern video projectors today. I though Leap would be a perfect platform to create such game. |
For one player I could make a more personal VR experience. |
For multiple people coop shadow shaping sounded like a fun idea. |
I had never developed for Leap before, but I had already developed several VR games for the Rift. |
My concept was quite ambitious. Most of the Leap games didn't require such precision. I recreated hand collision meshes and made an efficient shadow recognition algorithm. Tech and SDK were good enough, but worst case scenarios where hand was lost or deformed weren't uncommon so I decided to make the game as slow paced as I could, but still keep it interesting: mysterious magical theme worked well with this direction. |
As a personal challenge I didn't want to port any existing games or traditional game concepts to the Leap. I wanted to create something that was very native for the platform and best played with the Leap, not traditional controlling methods.
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