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A jam submission

MagiView game page

First-person puzzle shooter based around dynamic portal navigation.
Submitted by shadott — 1 hour, 13 minutes before the deadline
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Magi's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#62.0002.000
Originality#62.3082.308
Overall#61.9421.942
Respect of the theme#71.5381.538
Presentation#71.9231.923

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme
Choosing harder difficulty in a fight to upgrade weapons and an optional maze with enemies for a health upgrade.

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Comments

Submitted

The unbuild light, the visible trigger box, the 4or 8k texture that trop the fps and the use of plain that was not connected properly with  the terrain and transparent from the back.

the "game" really feel unfinish.

The furthest i could go is at the big door or at some kind of platform that i could access with a hole in the ground where meshes were not properly placed.

Submitted

Nothing is explained to you, with is unfortunate cause I can see a lot of potential from this game. So yeah I played a bit then got lost before the big gate, its a shame cause I was really down for some portal fps action.

PS: I actually lost to the main menu

Submitted

So many times I wasn't sure where I was suppose to go. Right before the first door you're supposed to open, there's a hole in the ground and a small 'Maze?' The level design was really confusing, and wasn,t really showing the way that well. There were a lot of skippable areas like the right castle was completely skippable. I'm not sure what choosing my destiny was for. The only thing I was able to kill was the 'Greystone' enemy. So not sure what my gun was for other than that and shooting the crates. I had some fun trying to do the platforming around the right castle. Other than that, I didn't have that much fun unfortunately. But the view after opening the first door, the view on the big tower is pretty cool.

Submitted

Un Portal sans autre énigme que de regarder un peu partout à la recherche d'un mur bleu, ça devient vite ennuyant... Et le saut semble mal calibré, j'étais incapable d'atteindre le pont en grimpant sur la pile de caisse. Je ne sais pas si c'est parce que je ne me suis pas rendu assez loin, mais je n'ai pas compris l'utilité de la barre de vie et de l'arme à feu, puisqu'il n'y a aucun ennemi en vue.

Submitted

Game looked fun and nice, but I could not even make it past the first scene... couldn't launch portals at all, couldn't deactivate the force fields... tried and restarted multiple times :(